File: vs-integer-reduction.shader_test

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[require]
GLSL >= 1.10

[vertex shader]
uniform ivec4 v;
varying vec4 color;

void main()
{
	int i = v.x + v.y + v.z + v.w;

	color = (i == 27) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
	gl_Position = gl_Vertex;
}

[fragment shader]
varying vec4 color;

void main()
{
	gl_FragColor = color;
}

[test]
uniform ivec4 v -2 -1 25 5

draw rect -1 -1 2 2
probe all rgba 0 1 0 1