File: vs-mat2-struct-assignment.shader_test

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[require]
GLSL >= 1.10

[vertex shader]
uniform struct {
	mat2 a, b;
} m;

void main()
{
	gl_Position = gl_Vertex;
	mat2 a = m.a;
	mat2 b = m.b;

	/* Prevent copy propagation to help trigger the driver bug on
	 * the assignment above.
	 */
	a[0].x = 0.0;
	b[0].x = 0.0;

	if (a == b)
		gl_FrontColor = vec4(0.0, 1.0, 0.0, 0.0);
	else
		gl_FrontColor = vec4(1.0, 0.0, 0.0, 0.0);
}

[fragment shader]
void main() {
	gl_FragColor = gl_Color;
}

[test]
uniform mat2x2 m.a 0.0 1.0 2.0 3.0
uniform mat2x2 m.b 0.0 1.0 2.0 3.0
draw rect -1 -1 2 2
probe all rgba 0 1 0 0