File: vs-nested-return-sibling-if.shader_test

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# This is designed to test return lowering and check if we handle
# things correctly when an if contains a nested return as well as a sibling
# if without a return.
[require]
GLSL >= 1.10

[vertex shader]
uniform int a;
uniform int b;
uniform int c;

void main()
{
  gl_Position = gl_Vertex;

  vec4 colour = vec4(1.0, 0.0, 0.0, 1.0);

  if (a == 1) {
    if (b == 1) {
       colour = vec4(0.0, 1.0, 0.0, 1.0);
    }

    if (c == 1) {
      gl_FrontColor = vec4(1.0, 1.0, 0.0, 1.0);
      return;
    }
  }

  gl_FrontColor = colour;
}

[fragment shader]
void main()
{
  gl_FragColor = gl_Color;
}

[test]
clear color 0.5 0.5 0.5 0.5

uniform int a 1
uniform int b 1
uniform int c 1

draw rect -1 -1 2 2
probe all rgba 1.0 1.0 0.0 1.0

uniform int a 1
uniform int b 1
uniform int c 0

draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0