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# This is designed to test return lowering and check if we handle
# things correctly when an if contains a nested return as well as a sibling
# if without a return.
[require]
GLSL >= 1.10
[vertex shader]
uniform int a;
uniform int b;
uniform int c;
void main()
{
gl_Position = gl_Vertex;
vec4 colour = vec4(1.0, 0.0, 0.0, 1.0);
if (a == 1) {
if (b == 1) {
colour = vec4(0.0, 1.0, 0.0, 1.0);
}
if (c == 1) {
gl_FrontColor = vec4(1.0, 1.0, 0.0, 1.0);
return;
}
}
gl_FrontColor = colour;
}
[fragment shader]
void main()
{
gl_FragColor = gl_Color;
}
[test]
clear color 0.5 0.5 0.5 0.5
uniform int a 1
uniform int b 1
uniform int c 1
draw rect -1 -1 2 2
probe all rgba 1.0 1.0 0.0 1.0
uniform int a 1
uniform int b 1
uniform int c 0
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
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