File: vs-notEqual-inline-function.shader_test

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# This test exercises a bug found in Mesa: if function inlining caused
# an execution of notEqual() to be constant-folded, an assertion
# failure would occur.
[require]
GLSL >= 1.10

[vertex shader]
bvec4 foo(vec4 x, vec4 y)
{
  return notEqual(x, y);
}

void main()
{
  gl_Position = gl_Vertex;
  gl_FrontColor = vec4(foo(vec4(0.0, 0.0, 1.0, 1.0),
                           vec4(0.0, 1.0, 1.0, 0.0)));
}

[fragment shader]
void main()
{
  gl_FragColor = gl_Color;
}

[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0