File: vs-notEqual-of-expression.shader_test

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piglit 0~git20200212-f4710c51b-1
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[require]
GLSL >= 1.10

[vertex shader]
uniform vec4 a;
varying vec4 color;
attribute vec4 piglit_vertex;

void main()
{
    color = vec4(notEqual(piglit_vertex.w * a, vec4(0)));
    gl_Position = piglit_vertex;
}

[fragment shader]
varying vec4 color;

void main()
{
    gl_FragColor = color;
}

[test]
uniform vec4 a 0.0 38.2 0.0 1.2

draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0