File: vs-saturate-pow.shader_test

package info (click to toggle)
piglit 0~git20200212-f4710c51b-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 106,972 kB
  • sloc: ansic: 263,763; xml: 48,941; python: 29,918; lisp: 19,789; cpp: 12,142; sh: 22; makefile: 20; pascal: 5
file content (28 lines) | stat: -rw-r--r-- 392 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
[require]
GLSL >= 1.10

[vertex shader]
uniform vec4 x;
uniform vec4 y;
varying vec4 color;

void main()
{
	gl_Position = gl_Vertex;
	color = 0.25 + clamp(pow(x, y), 0.0, 1.0) * 0.5;
}

[fragment shader]
varying vec4 color;

void main()
{
	gl_FragColor = color;
}

[test]
uniform vec4 x 0.5 2.0 0.5 1.0
uniform vec4 y 2.0 0.5 -1.0 1.0

draw rect -1 -1 2 2
probe all rgba 0.375 0.75 0.75 0.75