File: vs-vec4-main-return.shader_test

package info (click to toggle)
piglit 0~git20200212-f4710c51b-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 106,972 kB
  • sloc: ansic: 263,763; xml: 48,941; python: 29,918; lisp: 19,789; cpp: 12,142; sh: 22; makefile: 20; pascal: 5
file content (31 lines) | stat: -rw-r--r-- 441 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
[require]
GLSL >= 1.10

[vertex shader]
uniform int early_return;
varying vec4 foo1;
void main()
{
	gl_Position = gl_Vertex;
	foo1 = vec4(0.5);
	if (early_return != 0)
		return;
	foo1 = vec4(0.2);
}

[fragment shader]
varying vec4 foo1;
void main()
{
	gl_FragColor = foo1;
}

[test]

uniform int early_return 1
draw rect -1 -1 2 2
probe all rgba 0.5 0.5 0.5 0.5
uniform int early_return 0
draw rect -1 -1 2 2
probe all rgba 0.2 0.2 0.2 0.2