File: access-builtin-global-from-fn-unknown-to-main.shader_test

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# Test that GLSL built-in global variables can be accessed from a
# function that is neither defined nor declared in the compilation
# unit that defines main().
[require]
GLSL >= 1.10

[vertex shader]
void f();
void main()
{
  f();
}

[vertex shader]
void g()
{
  gl_Position = gl_Vertex;
  gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);
}
void f()
{
  g();
}

[fragment shader]
void main()
{
  gl_FragColor = gl_Color;
}

[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0