File: global-const-intializer-mismatch.shader_test

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[require]
GLSL >= 1.10

[vertex shader]
const float global_constant = 1.0;

void main()
{
  gl_Position = gl_Vertex;
}

[vertex shader]
const float global_constant = 2.0;

/* This works around a bug in Apple's GLSL compiler.  Their compiler won't allow
 * a shader doesn't have any executable code.
 */
void apple_work_around2() {}

[test]
link error