File: global-initializer-unmatched-expression.shader_test

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[require]
GLSL >= 1.10

[vertex shader]
uniform float angle;
uniform float scale;
float global_variable = cos(angle) * scale;

float function(void)
{
  return global_variable;
}

[vertex shader]
uniform float angle;
uniform float scale;
float global_variable = scale * sin(angle);

float function(void);

void main()
{
  gl_Position = gl_Vertex * global_variable * function();
}

[test]
link error