File: if-1-define-nested-macro.shader_test

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[require]
GLSL >= 1.10

[fragment shader]
#define BAR(x) x
#if 1
#define FOO(x) BAR(x)
#else
#define FOO(x) (BAR(x) + BAR(x))
#endif
void main()
{
	gl_FragColor = vec4(FOO(0.25));
}


[test]
draw rect -1 -1 2 2
relative probe rgba (0.5, 0.5) (0.25, 0.25, 0.25, 0.25)