File: nested-if-elif.shader_test

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[require]
GLSL >= 1.10

[fragment shader]
#define FOO 0
#define BAR 2
void main()
{
	vec4 r = vec4(0.0, 0.0, 0.0, 0.0);
#if FOO == 1
	r.z = 1.0;
#else
#if BAR == 1
	r.x = 1.0;
#elif BAR == 2
	r.x = 1.0;
#else
	r.y = 1.0;
#endif
#endif
	gl_FragColor = r;
}


[test]
draw rect -1 -1 2 2
relative probe rgba (0.5, 0.5) (1.0, 0.0, 0.0, 0.0)