File: array-initializers-1.shader_test

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# Demonstrates a crash in mesa.

[require]
GLSL >= 1.20

[vertex shader]
#version 120

const int xs[] = int[](1,2,3);
const int ys[] = int[](1,2);

uniform int n;

void main()
{
  gl_Position = vec4(xs[n]+ys[n], 0, 0, 1);
}

[test]
link success