File: fs-float-array-variable-index.shader_test

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[require]
GLSL >= 1.40

[vertex shader passthrough]

[fragment shader]
#version 140

uniform int ri, gi, bi, ai;

uniform ubo1 {
	float f[4];
};

void main()
{
	gl_FragColor = vec4(f[ri], f[gi], f[bi], f[ai]);
}

[test]
uniform int ri 0
uniform int gi 1
uniform int bi 2
uniform int ai 3

uniform float f[0] 0.0
uniform float f[1] 1.0
uniform float f[2] 0.0
uniform float f[3] 0.0
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 0.0