File: fs-mat4-row-major.shader_test

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[require]
GLSL >= 1.40

[vertex shader passthrough]

[fragment shader]
#version 140

uniform ubo1 {
	layout(row_major) mat4 m;
};

void main()
{
	gl_FragColor = m[0] + m[1] + m[2] + m[3];
}

[test]
uniform mat4 m 0.25 0.0 0.0 0.0   0.0 0.0 0.75 0.0   0.0 0.5 0.0 0.0   0.0 0.0 0.0 1.0
draw rect -1 -1 2 2
probe all rgba 0.25 0.5 0.75 1.0