File: fs-struct-pad.shader_test

package info (click to toggle)
piglit 0~git20200212-f4710c51b-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 106,972 kB
  • sloc: ansic: 263,763; xml: 48,941; python: 29,918; lisp: 19,789; cpp: 12,142; sh: 22; makefile: 20; pascal: 5
file content (39 lines) | stat: -rw-r--r-- 454 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
[require]
GLSL >= 1.40

[vertex shader passthrough]

[fragment shader]
#version 140

struct S1 {
	float r;
};

struct S2 {
	float g;
	float b;
	float a;
};

struct S {
       S1 s1;
       S2 s2;
};

uniform ubo1 {
	S s;
};

void main()
{
	gl_FragColor = vec4(s.s1.r, s.s2.g, s.s2.b, s.s2.a);
}

[test]
uniform float s.s1.r 0.0
uniform float s.s2.g 1.0
uniform float s.s2.b 0.0
uniform float s.s2.a 0.0
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 0.0