File: vs-floats.shader_test

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piglit 0~git20200212-f4710c51b-1
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[require]
GLSL >= 1.40

[vertex shader]
#version 140

uniform ubo1 {
	float r;
	float g;
	float b;
	float a;
};

in vec4 piglit_vertex;
out vec4 v;

void main()
{
	gl_Position = piglit_vertex;
	v = vec4(r, g, b, a);
}

[fragment shader]
#version 140

in vec4 v;

void main()
{
	gl_FragColor = v;
}

[test]
uniform float r 0.0
uniform float g 1.0
uniform float b 0.0
uniform float a 0.0
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 0.0