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/*
* Copyright © 2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** @file depthcoverage.c
*
* Verifies that post_depth_coverage & inner_coverage layout
* qualifiers are mutually exclusives.
*/
#include "piglit-util-gl.h"
#include "piglit-shader.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
#if defined(PIGLIT_USE_OPENGL)
config.supports_gl_core_version = 42;
#elif defined(PIGLIT_USE_OPENGL_ES3)
config.supports_gl_es_version = 31;
#endif
PIGLIT_GL_TEST_CONFIG_END
enum piglit_result
piglit_display(void)
{
return PIGLIT_FAIL;
}
void piglit_init(int argc, char **argv)
{
piglit_require_extension("GL_INTEL_conservative_rasterization");
piglit_require_extension("GL_ARB_post_depth_coverage");
GLuint invalid_prog = piglit_compile_shader_text_nothrow(
GL_FRAGMENT_SHADER,
#if defined(PIGLIT_USE_OPENGL)
"#version 430\n"
#elif defined(PIGLIT_USE_OPENGL_ES3)
"#version 310 es\n"
#endif
"#extension GL_ARB_post_depth_coverage: enable\n"
"#extension GL_INTEL_conservative_rasterization: enable\n"
"layout(inner_coverage) in;\n"
"layout(post_depth_coverage) in;\n"
"out vec4 color;\n"
"void main()\n"
"{\n"
" color = vec4(1.0, 0.0, 0.0, 1.0);\n"
"}\n");
if (invalid_prog)
piglit_report_result(PIGLIT_FAIL);
piglit_report_result(PIGLIT_PASS);
}
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