1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138
|
/*
* Copyright © 2009 Intel Corporation
* Copyright © 2011 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
* Brian Paul
*
*/
/** @file glsl-fs-fragcoord-zw-ortho.c
*
* Tests that gl_FragCoord.zw produces the expected output in a fragment shader
* with an orthographic projection
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_width = 256;
config.window_height = 256;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH;
config.khr_no_error_support = PIGLIT_NO_ERRORS;
PIGLIT_GL_TEST_CONFIG_END
static void
draw_quad(float x, float y, float w, float h)
{
float zLeft = -1.0, zRight = 1.0;
float verts[4][4];
verts[0][0] = x;
verts[0][1] = y;
verts[0][2] = zLeft;
verts[0][3] = 1.0;
verts[1][0] = x + w;
verts[1][1] = y;
verts[1][2] = zRight;
verts[1][3] = 1.0;
verts[2][0] = x + w;
verts[2][1] = y + h;
verts[2][2] = zRight;
verts[2][3] = 1.0;
verts[3][0] = x;
verts[3][1] = y + h;
verts[3][2] = zLeft;
verts[3][3] = 1.0;
glVertexPointer(4, GL_FLOAT, 0, verts);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
}
enum piglit_result
piglit_display(void)
{
GLboolean pass = GL_TRUE;
int x, y;
glClearColor(0.5, 0.5, 0.5, 0.5);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
draw_quad(0, 0, piglit_width, piglit_height);
/* Test Z values */
pass = piglit_probe_pixel_depth(0, 0, 1.0) && pass;
pass = piglit_probe_pixel_depth(piglit_width-1, 0, 0.0) && pass;
pass = piglit_probe_pixel_depth(piglit_width-1, piglit_height-1, 0.0) && pass;
pass = piglit_probe_pixel_depth(0, piglit_height-1, 1.0) && pass;
/* Test colors */
for (y = 8; y < piglit_height && pass; y += 16) {
for (x = 8; x < piglit_width; x += 16) {
float color[3];
color[0] = 1.0 - x / 256.0; /* gl_FragCoord.z */
color[1] = 1.0; /* gl_FragCoord.w */
color[2] = 0;
pass &= piglit_probe_pixel_rgb(x, y, color);
if (!pass)
break;
}
}
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
void
piglit_init(int argc, char **argv)
{
GLint vs, fs, prog;
piglit_require_gl_version(20);
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
vs = piglit_compile_shader(GL_VERTEX_SHADER,
"shaders/glsl-mvp.vert");
fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
"shaders/glsl-fs-fragcoord-zw.frag");
prog = piglit_link_simple_program(vs, fs);
glUseProgram(prog);
glEnable(GL_DEPTH_TEST);
}
|