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/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
/** @file glsl-max-varyings.c
*
* Tests whether each varying can be used at all numbers of varyings up to
* GL_MAX_VARYING_FLOATS / 4.
*/
#include "piglit-util-gl.h"
#define MAX_VARYING 256
/* 2x2 rectangles with 2 pixels of pad. Deal with up to 256 varyings. */
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_width = (2+MAX_VARYING*4);
config.window_height = (2+MAX_VARYING*4);
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
static bool exceed_limits = false;
static int max_varyings;
/* Generate a VS that writes to num_varyings vec4s, and put
* interesting data in data_varying with 0.0 everywhere else.
*/
static GLint get_vs(int num_varyings)
{
GLuint shader;
unsigned i;
char *code = malloc(4096);
char temp[2048];
code[0] = 0;
for (i = 0; i < num_varyings; i++) {
sprintf(temp, "varying vec4 v%d;\n", i);
strcat(code, temp);
}
sprintf(temp,
"attribute vec4 vertex;\n"
"attribute vec4 green;\n"
"attribute vec4 red;\n"
"uniform int data_varying;\n"
"void main()\n"
"{\n"
" gl_Position = (gl_ModelViewProjectionMatrix * \n"
" vertex);\n");
strcat(code, temp);
for (i = 0; i < num_varyings; i++) {
sprintf(temp, " v%d = (data_varying == %d) ? green : red;\n", i, i);
strcat(code, temp);
}
sprintf(temp,
"}\n"
);
strcat(code, temp);
shader = piglit_compile_shader_text(GL_VERTEX_SHADER, code);
/* printf("%s\n", code); */
free(code);
return shader;
}
/* Generate a FS that does operations on num_varyings, yet makes only
* data_varying contribute to the output.
*
* We could make a single FS per num_varyings that did this by using a
* uniform for data_varying and some multiplication by comparisons
* (see glsl-routing for an example), but since we're linking a new
* shader each time anyway, this produces a simpler FS to read and
* verify.
*/
static GLint get_fs(int num_varyings)
{
GLuint shader;
unsigned i;
char *code = malloc(8192);
char temp[2048];
code[0] = 0;
for (i = 0; i < num_varyings; i++) {
sprintf(temp, "varying vec4 v%d;\n", i);
strcat(code, temp);
}
sprintf(temp,
"uniform float contribution[%d];\n"
"void main()\n"
"{\n"
" vec4 val = vec4(0.0);\n",
num_varyings);
strcat(code, temp);
for (i = 0; i < num_varyings; i++) {
sprintf(temp, " val += contribution[%d] * v%d;\n", i, i);
strcat(code, temp);
}
sprintf(temp,
" gl_FragColor = val;\n"
"}\n"
);
strcat(code, temp);
/* printf("%s\n", code); */
shader = piglit_compile_shader_text(GL_FRAGMENT_SHADER, code);
free(code);
return shader;
}
static int
coord_from_index(int index)
{
return 2 + 4 * index;
}
static bool
draw(int num_varyings)
{
int data_varying;
float vertex[4][4] = { {0.0, 0.0, 0.0, 1.0},
{0.0, 0.0, 0.0, 1.0},
{0.0, 0.0, 0.0, 1.0},
{0.0, 0.0, 0.0, 1.0} };
float green[4][4] = { {0.0, 1.0, 0.0, 0.0},
{0.0, 1.0, 0.0, 0.0},
{0.0, 1.0, 0.0, 0.0},
{0.0, 1.0, 0.0, 0.0} };
float red[4][4] = { {1.0, 0.0, 0.0, 0.0},
{1.0, 0.0, 0.0, 0.0},
{1.0, 0.0, 0.0, 0.0},
{1.0, 0.0, 0.0, 0.0} };
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(float),
vertex);
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(float),
green);
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(float),
red);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
GLuint vs = get_vs(num_varyings);
GLuint fs = get_fs(num_varyings);
GLuint prog = glCreateProgram();
glAttachShader(prog, vs);
glAttachShader(prog, fs);
glBindAttribLocation(prog, 0, "vertex");
glBindAttribLocation(prog, 1, "green");
glBindAttribLocation(prog, 2, "red");
glLinkProgram(prog);
if (!piglit_link_check_status_quiet(prog)) {
if (num_varyings > max_varyings) {
printf("Failed to link with %d out of %d "
"varyings used\n",
num_varyings, max_varyings);
return false;
} else {
piglit_report_result(PIGLIT_FAIL);
}
}
int data_varying_loc = glGetUniformLocation(prog, "data_varying");
int contribution_loc = glGetUniformLocation(prog, "contribution");
glUseProgram(prog);
for (data_varying = 0; data_varying < num_varyings; data_varying++) {
float x, y;
glUniform1i(data_varying_loc, data_varying);
glUniform1f(contribution_loc + data_varying, 1.0);
if (data_varying > 0)
glUniform1f(contribution_loc + data_varying - 1, 0.0);
x = coord_from_index(data_varying);
y = coord_from_index(num_varyings - 1);
vertex[0][0] = x;
vertex[0][1] = y;
vertex[1][0] = x + 2;
vertex[1][1] = y;
vertex[2][0] = x;
vertex[2][1] = y + 2;
vertex[3][0] = x + 2;
vertex[3][1] = y + 2;
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
glDeleteShader(vs);
glDeleteShader(fs);
glDeleteProgram(prog);
return true;
}
enum piglit_result
piglit_display(void)
{
GLint max_components;
int test_varyings, row, col;
GLboolean pass = GL_TRUE, warned = GL_FALSE;
bool drew[MAX_VARYING];
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
glGetIntegerv(GL_MAX_VARYING_FLOATS, &max_components);
max_varyings = max_components / 4;
printf("GL_MAX_VARYING_FLOATS = %i\n", max_components);
test_varyings = max_varyings;
if (exceed_limits)
test_varyings++;
if (test_varyings > MAX_VARYING) {
printf("test not designed to handle >%d varying vec4s.\n"
"(implementation reports %d components)\n",
MAX_VARYING, max_varyings);
test_varyings = MAX_VARYING;
warned = GL_TRUE;
}
glClearColor(0.5, 0.5, 0.5, 0.5);
glClear(GL_COLOR_BUFFER_BIT);
for (row = 0; row < test_varyings; row++) {
drew[row] = draw(row + 1);
}
for (row = 0; row < test_varyings; row++) {
if (!drew[row])
continue;
for (col = 0; col <= row; col++) {
GLboolean ok;
float green[3] = {0.0, 1.0, 0.0};
ok = piglit_probe_rect_rgb(coord_from_index(col),
coord_from_index(row),
2, 2,
green);
if (!ok) {
printf(" Failure with %d vec4 varyings used "
"in varying index %d\n",
row + 1, col);
pass = GL_FALSE;
break;
}
}
}
piglit_present_results();
if (!pass)
return PIGLIT_FAIL;
if (warned)
return PIGLIT_WARN;
else
return PIGLIT_PASS;
}
void piglit_init(int argc, char **argv)
{
int i;
piglit_require_gl_version(20);
for (i = 0; i < argc; i++) {
if (strcmp(argv[i], "--exceed-limits") == 0)
exceed_limits = true;
}
printf("Vertical axis: Increasing numbers of varyings.\n");
printf("Horizontal axis: Which of the varyings contains the color.\n");
}
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