File: fs-while-loop-rotate-value.shader_test

package info (click to toggle)
piglit 0~git20220119-124bca3c9-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 109,012 kB
  • sloc: ansic: 273,511; xml: 46,666; python: 33,098; lisp: 20,392; cpp: 12,480; sh: 22; makefile: 22; pascal: 5
file content (28 lines) | stat: -rw-r--r-- 481 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
# test to check a bug in r600 sb backend
# it miscompiles this due to the 1.0
# at the end wierdly.
[require]
GLSL >= 1.10

[vertex shader passthrough]

[fragment shader]
uniform int count;
uniform vec4 init_val;

void main()
{
	vec4 out_val = init_val;
	int i = 0;
	while (i++ < count) {
		out_val = out_val.yzwx;
	}
	gl_FragColor = vec4(out_val.xyz, 1.0);
}

[test]
uniform int count 3
uniform vec4 init_val 0.25 0.5 0.75 1.0

draw rect -1 -1 2 2
probe all rgba 1.0 0.25 0.5 1.0