1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
|
# test to check a bug in r600 sb backend
# it miscompiles this due to the 1.0
# at the end wierdly.
[require]
GLSL >= 1.10
[vertex shader passthrough]
[fragment shader]
uniform int count;
uniform vec4 init_val;
void main()
{
vec4 out_val = init_val;
int i = 0;
while (i++ < count) {
out_val = out_val.yzwx;
}
gl_FragColor = vec4(out_val.xyz, 1.0);
}
[test]
uniform int count 3
uniform vec4 init_val 0.25 0.5 0.75 1.0
draw rect -1 -1 2 2
probe all rgba 1.0 0.25 0.5 1.0
|