1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
|
# simple double array through vs->tcs->tes->fs.
[require]
GLSL >= 1.50
GL_ARB_tessellation_shader
GL_ARB_gpu_shader_fp64
[vertex shader]
#extension GL_ARB_gpu_shader_fp64: require
in vec4 vertex;
out VS {
double vs_var0[2];
};
void main()
{
gl_Position = vertex;
vs_var0[0] = 1.0LF;
vs_var0[1] = 2.0LF;
}
[tessellation control shader]
#extension GL_ARB_tessellation_shader: require
#extension GL_ARB_gpu_shader_fp64: require
layout(vertices = 3) out;
in VS {
double vs_var0[2];
} inp[];
out TCS {
double tcs_var0[2];
} outp[];
void main() {
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 0.0);
gl_TessLevelInner = float[2](0.0, 0.0);
outp[gl_InvocationID].tcs_var0[0] = inp[gl_InvocationID].vs_var0[0] + 2.0LF;
outp[gl_InvocationID].tcs_var0[1] = inp[gl_InvocationID].vs_var0[1] + 3.0LF;
}
[tessellation evaluation shader]
#extension GL_ARB_tessellation_shader: require
#extension GL_ARB_gpu_shader_fp64: require
layout(triangles) in;
in TCS {
double tcs_var0[2];
} inp[];
out TES {
flat double tes_var0[2];
};
void main() {
dvec2 temp;
gl_Position = gl_in[0].gl_Position * gl_TessCoord[0]
+ gl_in[1].gl_Position * gl_TessCoord[1]
+ gl_in[2].gl_Position * gl_TessCoord[2];
tes_var0[0] = inp[0].tcs_var0[0] + 3.0LF;
tes_var0[1] = inp[0].tcs_var0[1] + 4.0LF;
}
[fragment shader]
#extension GL_ARB_gpu_shader_fp64: require
in TES {
flat double tes_var0[2];
};
void main()
{
if (tes_var0[0] == 6.0LF && tes_var0[1] == 9.0LF)
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
else
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
[vertex data]
vertex/float/2
-1.0 -1.0
1.0 -1.0
-1.0 1.0
-1.0 1.0
1.0 -1.0
1.0 1.0
[test]
clear color 0.1 0.1 0.1 0.1
clear
patch parameter vertices 3
draw arrays GL_PATCHES 0 6
probe all rgba 0.0 1.0 0.0 1.0
|