File: tess-instance-id.shader_test

package info (click to toggle)
piglit 0~git20220119-124bca3c9-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 109,012 kB
  • sloc: ansic: 273,511; xml: 46,666; python: 33,098; lisp: 20,392; cpp: 12,480; sh: 22; makefile: 22; pascal: 5
file content (52 lines) | stat: -rw-r--r-- 920 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
[require]
GLSL >= 4.00

[vertex shader]
#version 400

uniform vec4 instance_colors[] = vec4[](vec4(0.0, 1.0, 0.0, 1.0),
					vec4(0.0, 0.5, 0.5, 1.0),
					vec4(0.0, 0.0, 1.0, 1.0));
in vec4 piglit_vertex;
out vec4 color, pos;

void main()
{
  color = instance_colors[gl_InstanceID];

  vec4 v = piglit_vertex;
  v.x += 20.0 * float(gl_InstanceID) / 125.0;

  pos = v;
}

[tessellation evaluation shader]
#version 400
layout(quads) in;

in vec4 color[], pos[];
out vec4 fs_color;

void main()
{
  gl_Position = mix(mix(pos[0], pos[1], gl_TessCoord[0]),
                    mix(pos[2], pos[3], gl_TessCoord[0]), gl_TessCoord[1]);
  fs_color = color[0];
}

[fragment shader]
#version 400
in vec4 fs_color;

void main()
{
  gl_FragColor = fs_color;
}

[test]
clear color 0.5 0.5 0.5 0.5
clear
draw instanced rect ortho patch 3 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0
probe rgb 35 15 0.0 0.5 0.5
probe rgb 55 15 0.0 0.0 1.0