File: trivial-tess-gs.shader_test

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piglit 0~git20220119-124bca3c9-1
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[require]
GLSL >= 1.50
GL_ARB_tessellation_shader

[vertex shader passthrough]
[tessellation evaluation shader]
#extension GL_ARB_tessellation_shader : require
layout(triangles) in;
out vec2 pos;

void main() {
	pos =	gl_in[0].gl_Position.xy * gl_TessCoord[0] +
		gl_in[1].gl_Position.xy * gl_TessCoord[1] +
		gl_in[2].gl_Position.xy * gl_TessCoord[2];
}

[geometry shader]
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
in vec2 pos[3];

void main() {
	gl_Position = vec4(pos[0], 0, 1);
	EmitVertex();
	gl_Position = vec4(pos[1], 0, 1);
	EmitVertex();
	gl_Position = vec4(pos[2], 0, 1);
	EmitVertex();
}

[fragment shader]

void main()
{
	gl_FragColor = vec4(0, 1, 0, 0);
}

[vertex data]
piglit_vertex/float/2
-1.0 -1.0
 1.0 -1.0
-1.0  1.0
-1.0  1.0
 1.0 -1.0
 1.0  1.0


[test]
patch parameter default level outer 1 1 1 1
patch parameter default level inner 1 1

clear color 0.5 0.5 0.5 1.0
clear
patch parameter vertices 3
draw arrays GL_PATCHES 0 6
probe all rgba 0 1 0 0