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/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file change-size.c
*
* Confirm that transform feedback properly handles a change in the
* size of a transform feedback buffer after it is bound but before it
* is used.
*
* In particular, this test verifies the following behaviours, from
* the GL 4.3 spec, section 6.1.1 ("Binding Buffer Objects to Indexed
* Targets"):
*
* BindBufferBase binds the entire buffer, even when the size of the buffer
* is changed after the binding is established. It is equivalent to calling
* BindBufferRange with offset zero, while size is determined by the size of
* the bound buffer at the time the binding is used.
*
* Regardless of the size specified with BindBufferRange, or indirectly with
* BindBufferBase, the GL will never read or write beyond the end of a bound
* buffer. In some cases this constraint may result in visibly different
* behavior when a buffer overflow would otherwise result, such as described
* for transform feedback operations in section 13.2.2.
*
* This test verifies that the expected number of primitives are
* written after a change to the size of the transform feedback
* buffer, using both a GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN query
* and by looking at the contents of the buffer itself. We run
* transform feedback in GL_TRIANGLES mode and use a buffer size that
* is not a multiple of 3, so that we can look at the last element in
* the transform feedback buffer and verify that transform feedback
* didn't overwrite it.
*
* The test performs the following operations:
*
* 1. Create a transform feedback buffer using glBufferData().
*
* 2. Bind the buffer for transform feedback using either
* glBindBufferBase, glBindBufferRange, or glBindBufferOffsetEXT
* (if supported).
*
* 3. Change the size of the bound buffer using glBufferData(). A
* non-null data pointer is passed to glBufferData() to store a
* known pattern in the buffer, so that in step 6 we'll be able to
* determine which parts of the buffer were overwritten.
*
* 4. Draw some triangles, feeding back a single float from each
* vertex.
*
* 5. Verify, using a GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN query,
* that the expected number of primitives were written to the
* buffer.
*
* 6. Verify, using glMapBuffer, that the expected data was written to
* the buffer.
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
config.khr_no_error_support = PIGLIT_NO_ERRORS;
PIGLIT_GL_TEST_CONFIG_END
/**
* Maximum buffer size--used for declaraing static arrays. Measured
* in multiples of sizeof(GLfloat).
*/
#define MAX_BUFFER_SIZE_FLOATS 10
static GLuint prog;
static GLuint xfb_buf;
static GLuint query;
const struct test_case
{
/**
* Name of the test case. NULL is used as a sentinel to mark
* the end of the list of test cases.
*/
const char *name;
/**
* Size that the buffer should have before binding. Measured
* in multiples of sizeof(GLfloat).
*/
unsigned initial_size;
/**
* Offset to pass to glBindBufferRange/glBindBufferOffsetEXT,
* or zero if glBindBufferBase should be used. Measured in
* multiples of sizeof(GLfloat).
*/
unsigned bind_offset;
/**
* Size to pass to glBindBufferRange, or zero if
* glBindBufferOffsetEXT/glBindBufferBase should be used.
* Measured in multiples of sizeof(GLfloat).
*/
unsigned bind_size;
/**
* Size of the buffer that should be passed to
* glBindBufferData after the buffer is bound. Measured in
* multiples of sizeof(GLfloat).
*/
unsigned new_size;
/**
* Number of triangles to draw.
*/
unsigned num_draw_triangles;
/**
* Number of primitives that are expected to be written to the
* buffer.
*/
unsigned num_feedback_triangles;
} test_cases[] = {
/* name initial bind bind new num tris:
* size offset size size draw feedback */
{ "base-shrink", 7, 0, 0, 4, 2, 1 },
{ "base-grow", 4, 0, 0, 7, 2, 2 },
{ "offset-shrink", 10, 3, 0, 7, 2, 1 },
{ "offset-grow", 7, 3, 0, 10, 2, 2 },
{ "range-shrink", 10, 3, 7, 7, 2, 1 },
{ "range-grow", 7, 3, 4, 10, 2, 1 },
{ NULL, 0, 0, 0, 0, 0, 0 }
};
const struct test_case *selected_test;
/**
* Vertex shader, which simply copies its input attribute to its
* output varying, adding 100 in the process.
*/
static const char *vstext =
"#version 120\n"
"attribute float input_value;\n"
"varying float output_value;\n"
"\n"
"void main()\n"
"{\n"
" gl_Position = vec4(0.0);\n"
" output_value = 100.0 + input_value;\n"
"}\n";
static void
print_usage_and_exit(const char *prog_name)
{
unsigned i;
printf("Usage: %s <test_case>\n"
" where <test_case> is one of the following:\n", prog_name);
for (i = 0; test_cases[i].name != NULL; i++)
printf(" %s\n", test_cases[i].name);
exit(1);
}
static const struct test_case *
interpret_test_case_arg(const char *arg)
{
unsigned i;
for (i = 0; test_cases[i].name != NULL; i++) {
if (strcmp(test_cases[i].name, arg) == 0)
return &test_cases[i];
}
return NULL;
}
void
piglit_init(int argc, char **argv)
{
const char *varying_name = "output_value";
/* Parse args */
if (argc != 2)
print_usage_and_exit(argv[0]);
selected_test = interpret_test_case_arg(argv[1]);
if (selected_test == NULL)
print_usage_and_exit(argv[0]);
/* Make sure required GL features are present */
piglit_require_GLSL_version(120);
piglit_require_transform_feedback();
if (selected_test->bind_offset != 0 && selected_test->bind_size == 0) {
/* Test requires glBindBufferOffsetEXT, which is in
* EXT_transform_feedback, but was never adopted into
* OpenGL.
*/
piglit_require_extension("GL_EXT_transform_feedback");
}
/* Create program and buffer */
prog = piglit_build_simple_program_unlinked(vstext, NULL);
glTransformFeedbackVaryings(prog, 1, &varying_name,
GL_INTERLEAVED_ATTRIBS);
glLinkProgram(prog);
if (!piglit_link_check_status(prog))
piglit_report_result(PIGLIT_FAIL);
glGenBuffers(1, &xfb_buf);
glGenQueries(1, &query);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
}
enum piglit_result
piglit_display(void)
{
GLint input_index = glGetAttribLocation(prog, "input_value");
GLfloat canary_data[MAX_BUFFER_SIZE_FLOATS];
GLfloat input_data[MAX_BUFFER_SIZE_FLOATS];
GLfloat expected_data[MAX_BUFFER_SIZE_FLOATS];
GLfloat *output_data;
GLuint query_result;
GLboolean pass = GL_TRUE;
unsigned i;
glUseProgram(prog);
/* Create a transform feedback buffer. */
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buf);
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER,
selected_test->initial_size * sizeof(GLfloat), NULL,
GL_STREAM_READ);
/* Bind the buffer for transform feedback. */
if (selected_test->bind_size != 0) {
glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb_buf,
selected_test->bind_offset * sizeof(GLfloat),
selected_test->bind_size * sizeof(GLfloat));
} else if (selected_test->bind_offset != 0) {
glBindBufferOffsetEXT(GL_TRANSFORM_FEEDBACK_BUFFER, 0,
xfb_buf,
selected_test->bind_offset
* sizeof(GLfloat));
} else {
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb_buf);
}
/* Change the size of the bound buffer. */
for (i = 0; i < MAX_BUFFER_SIZE_FLOATS; i++)
canary_data[i] = -1;
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER,
selected_test->new_size * sizeof(GLfloat), canary_data,
GL_STREAM_READ);
/* Draw some triangles. */
for (i = 0; i < MAX_BUFFER_SIZE_FLOATS; i++)
input_data[i] = i + 1;
glBindBuffer(GL_ARRAY_BUFFER, 0);
glVertexAttribPointer(input_index, 1, GL_FLOAT, GL_FALSE,
sizeof(GLfloat), input_data);
glEnableVertexAttribArray(input_index);
glBeginTransformFeedback(GL_TRIANGLES);
glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, query);
glDrawArrays(GL_TRIANGLES, 0, selected_test->num_draw_triangles * 3);
glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
glEndTransformFeedback();
/* Verify that the expected number of primitives were
* written.
*/
glGetQueryObjectuiv(query, GL_QUERY_RESULT, &query_result);
printf("PRIMITIVES_WRITTEN: expected=%u, actual=%u\n",
selected_test->num_feedback_triangles, query_result);
if (query_result != selected_test->num_feedback_triangles)
pass = GL_FALSE;
/* Verify that the expected data was written. */
for (i = 0; i < selected_test->new_size; i++) {
if (i >= selected_test->bind_offset &&
i < (3 * selected_test->num_feedback_triangles
+ selected_test->bind_offset)) {
expected_data[i] = 100.0
+ input_data[i - selected_test->bind_offset];
} else {
expected_data[i] = canary_data[i];
}
}
output_data = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY);
for (i = 0; i < selected_test->new_size; ++i) {
printf("data[%u]: expected=%f, actual=%f\n", i,
expected_data[i], output_data[i]);
if (expected_data[i] != output_data[i])
pass = GL_FALSE;
}
glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
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