File: glsl-array-bounds-13.shader_test

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[require]
GLSL >= 1.20

[vertex shader passthrough]

[fragment shader]
/* Verify that out-of-bounds access to an array does not result in any sort of
 * program interruption.
 *
 * This test case uses a larger array, to cover drivers that have different
 * lowering paths for different array sizes.
 *
 * In this test case the array index will not be constant folded.
 */
#version 120

uniform int idx;
float array[32];

void main()
{
   /* Ensure that there can be no constant folding due to undefined values. */
   array[0] = 0.0;
   array[1] = 1.0;
   gl_FragColor = vec4(0.0, 1.0, 0.0, array[idx]);
}

[test]
uniform int idx -2
clear color 0.0 0.0 0.0 0.0
clear
draw rect -1 -1 2 2

# The following probe should pass in most implementations, but since we're
# invoking undefined behavior it is disabled.
# probe all rgb 0.0 1.0 0.0