File: glsl-const-builtin-fract.shader_test

package info (click to toggle)
piglit 0~git20220119-124bca3c9-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 109,012 kB
  • sloc: ansic: 273,511; xml: 46,666; python: 33,098; lisp: 20,392; cpp: 12,480; sh: 22; makefile: 22; pascal: 5
file content (21 lines) | stat: -rw-r--r-- 354 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
[require]
GLSL >= 1.20

[vertex shader]
void main()
{
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

[fragment shader]
void main()
{
   const float x = fract(1.7);
   const float y = fract(6.0);
   const float z = fract(-1.7); /* should be 0.3 */
   gl_FragColor = vec4(x, y, z, 1.0);
}

[test]
draw rect -1 -1 2 2
probe all rgb 0.7 0.0 0.3