File: fs-const-array-of-struct.shader_test

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# Test accessing a constant array of structs with an array member.
[require]
GLSL >= 1.20


[vertex shader]
void
main()
{
	gl_Position = gl_Vertex;
}


[fragment shader]
struct S
{
	vec4 v;
};

uniform int zero;

const S colors[1] = S[1](
	S( vec4(0.0, 1.0, 0.0, 1.0))
);

void
main()
{
	S c = colors[zero];
	gl_FragColor = c.v;
}


[test]
uniform int zero 0
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0