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# Test inout arrays of structs passed to functions.
[require]
GLSL >= 1.20
[vertex shader passthrough]
[fragment shader]
#version 120
struct S {
ivec4 v;
};
void multiply(inout S array[4])
{
for (int i = 0; i < 4; ++i) {
array[i].v *= i;
}
}
void main()
{
S array[4];
for (int i = 0; i < 4; ++i)
array[i].v = ivec4(0, 1, 2, 3);
multiply(array);
for (int i = 0; i < 4; ++i) {
if (array[i].v.x != 0) {
gl_FragColor = vec4(1.0, 0.0, float(i) / 255.0, float(array[i].v.x) / 255.0);
return;
}
if (array[i].v.y != 1 * i) {
gl_FragColor = vec4(1.0, 0.1, float(i) / 255.0, float(array[i].v.y) / 255.0);
return;
}
if (array[i].v.z != 2 * i) {
gl_FragColor = vec4(1.0, 0.2, float(i) / 255.0, float(array[i].v.z) / 255.0);
return;
}
if (array[i].v.w != 3 * i) {
gl_FragColor = vec4(1.0, 0.3, float(i) / 255.0, float(array[i].v.w) / 255.0);
return;
}
}
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}
[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
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