File: fs-function-inout-array-of-structs.shader_test

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# Test inout arrays of structs passed to functions.

[require]
GLSL >= 1.20

[vertex shader passthrough]

[fragment shader]
#version 120

struct S {
	ivec4 v;
};

void multiply(inout S array[4])
{
	for (int i = 0; i < 4; ++i) {
		array[i].v *= i;
	}
}

void main()
{
	S array[4];

	for (int i = 0; i < 4; ++i)
		array[i].v = ivec4(0, 1, 2, 3);

	multiply(array);

	for (int i = 0; i < 4; ++i) {
		if (array[i].v.x != 0) {
			gl_FragColor = vec4(1.0, 0.0, float(i) / 255.0, float(array[i].v.x) / 255.0);
			return;
		}
		if (array[i].v.y != 1 * i) {
			gl_FragColor = vec4(1.0, 0.1, float(i) / 255.0, float(array[i].v.y) / 255.0);
			return;
		}
		if (array[i].v.z != 2 * i) {
			gl_FragColor = vec4(1.0, 0.2, float(i) / 255.0, float(array[i].v.z) / 255.0);
			return;
		}
		if (array[i].v.w != 3 * i) {
			gl_FragColor = vec4(1.0, 0.3, float(i) / 255.0, float(array[i].v.w) / 255.0);
			return;
		}
	}

	gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
}

[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0