File: fs-underflow-exp2-compare-zero.shader_test

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# Some compilers may try to optimize comparisons based on the expected
# range of the sources.  Check that pessimal cases are handled correctly.
#
# See also https://bugs.freedesktop.org/show_bug.cgi?id=111308

[require]
GLSL >= 1.20

[vertex shader passthrough]

[fragment shader]
#version 120

uniform float power;
uniform bool expect_non_zero;

void main(void)
{
    float result = exp2(power);

    gl_FragColor = expect_non_zero == (0 < result)
	? vec4(0.0, 1.0, 0.0, 1.0)
	: vec4(1.0, 0.0, 0.0, 1.0);
}

[test]
uniform float power 0
uniform int expect_non_zero 1
draw rect -1 -1 1 1

uniform float power -6
uniform int expect_non_zero 1
draw rect 0 -1 1 1

# Smallest possible subnormal number is 2**-149.  If someone has a
# representation that has more exponent, this case may incorrectly fail.
uniform float power -150
uniform int expect_non_zero 0
draw rect -1 0 1 1

uniform float power -1000000
uniform int expect_non_zero 0
draw rect 0 0 1 1

probe all rgba 0.0 1.0 0.0 1.0