File: fs-underflow-mul-compare-zero.shader_test

package info (click to toggle)
piglit 0~git20220119-124bca3c9-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 109,012 kB
  • sloc: ansic: 273,511; xml: 46,666; python: 33,098; lisp: 20,392; cpp: 12,480; sh: 22; makefile: 22; pascal: 5
file content (59 lines) | stat: -rw-r--r-- 1,617 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
# Some compilers may try to optimize comparisons based on the expected
# range of the sources.  Check that pessimal cases are handled correctly.
#
# See also https://bugs.freedesktop.org/show_bug.cgi?id=111308

[require]
GLSL >= 1.20

[vertex shader passthrough]

[fragment shader]
#version 120

uniform float a;
uniform float b;
uniform float c;
uniform bool expect_non_zero;

const float epsilon = 0.000000000000000000433681;

void main(void)
{
    /* The worrysome optimization only occurs if the compiler believes that
     * the mathematical result of the multiply is > 0.
     */
    float result = (abs(a) + epsilon) *
                   (abs(b) + epsilon) *
                   epsilon;
    gl_FragColor = expect_non_zero == (0 < result)
        ? vec4(0.0, 1.0, 0.0, 1.0)
        : vec4(1.0, 0.0, 0.0, 1.0);
}

[test]
# 2**(-61) * 2**(61) * 2**(-61) = 2**(-61)
uniform float a 0.000000000000000000433681
uniform float b 2305843009213693952
uniform int expect_non_zero 1
draw rect -1 -1 1 1

# 2**(-61) * 2**(-28) * 2**(-61) = 2**(-150)
uniform float a 0.000000000000000000433681
uniform float b 0.0000000037252902984619140625
uniform int expect_non_zero 0
draw rect 0 -1 1 1

# 2**(-45) * 2**(-44) * 2**(-61) = 2**(-150)
uniform float a 0.000000000000028421709430404007434844970703125
uniform float b 0.00000000000005684341886080801486968994140625
uniform int expect_non_zero 0
draw rect -1 0 1 1

# 2**(-61) * 2**(-61) * 2**(-61) = 2**(-183)
uniform float a 0.000000000000000000433681
uniform float b 0.000000000000000000433681
uniform int expect_non_zero 0
draw rect 0 0 1 1

probe all rgba 0.0 1.0 0.0 1.0