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[require]
GLSL >= 1.20
[vertex shader]
void main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
struct S {
vec4 v1, v2;
};
uniform S s;
void main()
{
S s1 = S(vec4(1.0, 2.0, 3.0, 4.0), vec4(5.0, 6.0, 7.0, 8.0));
S s2 = S(vec4(1.0, 2.0, 3.0, 4.0), vec4(5.0, 1.0, 1.0, 8.0));
gl_FragColor = vec4(s1 != s, s2 != s, 0.0, 0.0);
}
[test]
uniform vec4 s.v1 1.0 2.0 3.0 4.0
uniform vec4 s.v2 5.0 6.0 7.0 8.0
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 0.0
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