File: vs-inout-index-inout-mat2-row.shader_test

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[require]
GLSL >= 1.20

[vertex shader]
uniform int u = 1;
varying vec4 color;

void func(inout int i, inout float f)
{
  i = 0;
  f = 1.;
}

void main()
{
  mat2 m = mat2(0.);
  int i = u;

  func(i, m[0][i]);
  color = vec4(m[0].x, m[0].y, m[1].x, m[1].y);
  gl_Position = gl_Vertex;
}

[fragment shader]
varying vec4 color;

void main()
{
  gl_FragColor = color;
}

[test]
draw rect -1 -1 2 2
probe all rgb 0. 1. 0.