File: fs-structure-array.shader_test

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[require]
GLSL >= 1.20

[vertex shader]
#version 120

void main()
{
  gl_Position = gl_Vertex;
}

[fragment shader]
#version 120

struct S {
  int i;
  float f;
  vec4 v[2];
};

uniform S s[2] = S[2](S(9, 33.3, vec4[2](vec4(1, 2, 3, 4),
					 vec4(9, 8, 7, 6))),
		      S(7, 22.2, vec4[2](vec4(5, 6, 7, 8),
					 vec4(3, 2, 1, 0))));

void main()
{
  vec4 color;

  if (s[0].i == 9
      && s[0].f == 33.3
      && s[0].v[0] == vec4(1, 2, 3, 4)
      && s[0].v[1] == vec4(9, 8, 7, 6)
      && s[1].i == 7
      && s[1].f == 22.2
      && s[1].v[0] == vec4(5, 6, 7, 8)
      && s[1].v[1] == vec4(3, 2, 1, 0)) {
    color = vec4(0, 1, 0, 1);
  } else {
    color = vec4(1, 0, 0, 1);
  }

  gl_FragColor = color;
}

[test]
draw rect -1 -1 2 2
probe all rgb 0 1 0