File: fs-structure.shader_test

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[require]
GLSL >= 1.20

[vertex shader]
#version 120

void main()
{
  gl_Position = gl_Vertex;
}

[fragment shader]
#version 120

struct S {
  int i;
  float f;
  vec4 v[2];
};

uniform S s = S(9, 33.3, vec4[2](vec4(1, 2, 3, 4),
				 vec4(9, 8, 7, 6)));

void main()
{
  vec4 color;

  if (s.i == 9
      && s.f == 33.3
      && s.v[0] == vec4(1, 2, 3, 4)
      && s.v[1] == vec4(9, 8, 7, 6)) {
    color = vec4(0, 1, 0, 1);
  } else {
    color = vec4(1, 0, 0, 1);
  }


  gl_FragColor = color;
}

[test]
draw rect -1 -1 2 2
probe all rgb 0 1 0