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[require]
GLSL >= 1.20
[vertex shader]
#version 120
void main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
#version 120
struct S {
int i;
float f;
vec4 v[2];
};
uniform S s = S(9, 33.3, vec4[2](vec4(1, 2, 3, 4),
vec4(9, 8, 7, 6)));
void main()
{
vec4 color;
if (s.i == 9
&& s.f == 33.3
&& s.v[0] == vec4(1, 2, 3, 4)
&& s.v[1] == vec4(9, 8, 7, 6)) {
color = vec4(0, 1, 0, 1);
} else {
color = vec4(1, 0, 0, 1);
}
gl_FragColor = color;
}
[test]
draw rect -1 -1 2 2
probe all rgb 0 1 0
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