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[require]
GLSL >= 1.20
[vertex shader]
void main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
#version 120
struct S {
float f;
vec4 v;
};
uniform S color = S(2.0, vec4(0.0, 0.5, 0.0, 0.0));
void main()
{
gl_FragColor = color.f * color.v;
}
[test]
draw rect -1 -1 1 2
uniform float color.f 3.0
uniform vec4 color.v 0.0 0.0 0.34 0.0
draw rect 0 -1 1 2
uniform float color.f 2.0
uniform vec4 color.v 0.0 0.5 0.0
relative probe rgb (0.25, 0.5) (0.0, 1.0, 0.0)
relative probe rgb (0.75, 0.5) (0.0, 0.0, 1.0)
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