File: fs-vec4-out-of-bounds-4.shader_test

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/* From section 5.5 "Vector Components" of the GLSL 1.20 spec:
 *
 *  "When indexing with non-constant expressions, behavior is undefined if the
 *   index is negative, or greater than or equal to the size of the vector."
 *
 * The behaviour becomes defined only in robustness extensions, however even
 * if driver is technically allowed to crash or hang, it most likely
 * doesn't want to.
 */

[require]
GLSL >= 1.20

[vertex shader passthrough]

[fragment shader]
#version 120

void main()
{
	vec4 vec = vec4(1.0, 2.0, 3.0, 4.0);
	int index = 2147483647;
	if (vec[index] >= 1.0) {
		vec[index] = -1.0;
	}

	gl_FragColor = vec4(vec[index], 0.0, 0.0, 0.0);
}

[test]
draw rect -1 -1 2 2