File: vs-assign-varied-struct.shader_test

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# Test initialization of an array of structures where the elements of
# the structure do not all have the same vector size.
#
# This test reproduces the problem described in
# https://bugs.freedesktop.org/show_bug.cgi?id=40865#c9.

[require]
GLSL >= 1.20

[vertex shader]
#version 120
void main(void)
{
    float x = 3.0;
    struct s { float f; vec3 v; };
    s a[1]=s[](s(x,vec3(x)));
    if (a[0].f==3.0)
      gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0); // green
    else
      gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0); // red
    gl_Position = gl_Vertex;
}

[fragment shader]
void main(void)
{
    gl_FragColor = gl_Color;
}

[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0