File: fs-conditional-break.shader_test

package info (click to toggle)
piglit 0~git20220119-124bca3c9-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 109,012 kB
  • sloc: ansic: 273,511; xml: 46,666; python: 33,098; lisp: 20,392; cpp: 12,480; sh: 22; makefile: 22; pascal: 5
file content (48 lines) | stat: -rw-r--r-- 767 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
[require]
GLSL >= 1.30

[vertex shader]
#version 130
void main()
{
	gl_Position = gl_Vertex;
}

[fragment shader]
#version 130

uniform ivec4 i;

void main()
{
	gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
	switch (i.x) {
	case 0:
		if(i.y == 1) {//false
			gl_FragColor = vec4(0.0, 0.0, 1.0, 0.0);
			break;
		}
		gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);//last assign
		if(i.z == 0) {//true
			break;
			gl_FragColor = vec4(0.0, 1.0, 1.0, 0.0);
		}
		gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0);
		break;
		gl_FragColor = vec4(1.0, 0.0, 1.0, 0.0);
		if(i.w == 1) {//false
			gl_FragColor = vec4(1.0, 1.0, 0.0, 0.0);
			break;
		}

	default:
		gl_FragColor = vec4(1.0, 1.0, 1.0, 0.0);
		break;
	}
}

[test]
uniform ivec4 i 0 0 0 0
draw rect -1 -1 2 2

probe all rgba 0 1 0 0