File: fs-uint.shader_test

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[require]
GLSL >= 1.30

[vertex shader]
#version 130
void main()
{
	gl_Position = gl_Vertex;
}

[fragment shader]
#version 130

uniform uint i;

void main()
{
	gl_FragColor = vec4(0.0);

	switch (i) {
	case 0u:
		gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
		break;
	default:
		gl_FragColor += vec4(1.0, 0.0, 0.0, 0.0);
		break;
	}
}

[test]
draw rect -1 -1 2 2
probe all rgb 0 1 0 0