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/* [config]
* expect_result: pass
* glsl_version: 1.50
* check_link: false
* [end config]
*/
/* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says:
*
* "Fragment shaders can have an input layout only for redeclaring the
* built-in variable gl_FragCoord (see section 7.2 Fragment Shader
* Special Variables). The layout qualifier identifiers for
* gl_FragCoord are
*
* layout-qualifier-id:
* origin_upper_left
* pixel_center_integer"
*
* This test is just a check to make sure the arb_fragment_coord_conventions
* extension is switched on in core compiler.
*
*/
#version 150
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
void main()
{
gl_FragColor = gl_FragCoord.xyzz;
}
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