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// [config]
// expect_result: fail
// glsl_version: 1.50
// check_link: true
// [end config]
//
// Section 4.3.8.1(Input Layout Qualifiers) of the GLSL 1.50 spec says:
// "Geometry shaders allow input layout qualifiers only on the interface
// qualifier in, not on an input block, block member, or variable. The layout
// qualifier identifiers for geometry shader inputs are
// points
// lines
// lines_adjacency
// triangles
// triangles_adjacency
// Only one argument is accepted."
#version 150
layout(points, triangles_adjacency) in;
layout(points, max_vertices = 1) out;
void main()
{
}
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