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// [config]
// expect_result: pass
// glsl_version: 1.50
// check_link: true
// [end config]
//
// Section 4.3.8.2 (Output Layout Qualifiers) of the GLSL 1.50 spec says:
//
// "layout(triangle_strip, max_vertices = 60) out; // order does not matter
// layout(max_vertices = 60) out; // redeclaration okay (*)
// layout(triangle_strip) out; // redeclaration okay (*)
// layout(points) out; // error, contradicts triangle_strip
// layout(max_vertices = 30) out; // error, contradicts 60"
//
// ...
//
// "All geometry shader output layout declarations in a program must declare the
// same layout and same value for max_vertices."
//
// This test verifies the case marked with (*), namely that no error
// results from declaring a geometry shader output layout that is
// consistent with a previously declared geometry shader output layout.
#version 150
layout(lines) in;
layout(line_strip, max_vertices=3) out;
in vec4 pos[];
layout(line_strip, max_vertices=3) out;
layout(max_vertices=3) out;
layout(line_strip) out;
void main()
{
}
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