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// [config]
// expect_result: fail
// glsl_version: 1.50
// check_link: true
// [end config]
//
// From section 3.7 (Identifiers) of the GLSL 1.50 spec:
//
// Identifiers starting with "gl_" are reserved for use by OpenGL
// and may not be declared in a shader as either a variable or a
// function.
//
// Consequently, an unnamed interface block may not contain a name
// starting with "gl_".
#version 150
out block {
vec4 gl_ProsciuttoHoagie;
};
void main()
{
}
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