File: fragcoord-layout-qualifiers-matching-case-2.shader_test

package info (click to toggle)
piglit 0~git20220119-124bca3c9-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 109,012 kB
  • sloc: ansic: 273,511; xml: 46,666; python: 33,098; lisp: 20,392; cpp: 12,480; sh: 22; makefile: 22; pascal: 5
file content (59 lines) | stat: -rw-r--r-- 1,433 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
/* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says:
 *
 *     "Fragment shaders can have an input layout only for redeclaring the
 *     built-in variable gl_FragCoord (see section 7.2 Fragment Shader
 *     Special Variables). The layout qualifier identifiers for
 *     gl_FragCoord are
 *
 *     layout-qualifier-id:
 *         origin_upper_left
 *         pixel_center_integer"
 *
 *
 *     "If gl_FragCoord is redeclared in any fragment shader in a program,
 *      it must be redeclared in all the fragment shaders in that program
 *      that have a static use gl_FragCoord. All redeclarations of
 *      gl_FragCoord in all fragment shaders in a single program must have
 *      the same set of qualifiers."
 *
 *
 * Tests the case when all the fragment shaders which use gl_FragCoord,
 * redeclare it with matching layout qualifiers. The specfic order of
 * attached fragment shaders is important here.
 */
[require]
GLSL >= 1.50


[vertex shader passthrough]

[fragment shader]

void blue()
{
     gl_FragColor.b = 1.0;
}

[fragment shader]

layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
void alpha();
void blue();
void main()
{
     gl_FragColor = vec4(gl_FragCoord.xy, 0.0, 1.0);
     blue();
     alpha();
}

[fragment shader]

layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
void alpha()
{
     gl_FragColor.a = gl_FragCoord.z;
}


[test]
link success