File: fragcoord-layout-qualifiers-missing.shader_test

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/* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says:
 *
 *     "Fragment shaders can have an input layout only for redeclaring the
 *     built-in variable gl_FragCoord (see section 7.2 Fragment Shader
 *     Special Variables). The layout qualifier identifiers for
 *     gl_FragCoord are
 *
 *     layout-qualifier-id:
 *         origin_upper_left
 *         pixel_center_integer"
 *
 *
 *     "If gl_FragCoord is redeclared in any fragment shader in a program,
 *      it must be redeclared in all the fragment shaders in that program
 *      that have a static use gl_FragCoord. All redeclarations of
 *      gl_FragCoord in all fragment shaders in a single program must have
 *      the same set of qualifiers."
 *
 * Tests the case when one of the fragment shader redeclares gl_FragCoord
 * and other doesn't.
 */
[require]
GLSL >= 1.50


[vertex shader passthrough]

[fragment shader]
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;

void foo();
void main()
{
     gl_FragColor = vec4(gl_FragCoord.xyz, 1.0);
     foo();
}

[fragment shader]
void foo()
{
     gl_FragColor.a = gl_FragCoord.z;
}

[test]
link error