1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193
|
/**
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* Test that when the GS output layout is "points" EndPrimitive() is optional.
*
* From the GLSL 1.50 spec, section 8.10 (Geometry Shader Functions):
*
* "If the output layout is declared to be “points”, calling EndPrimitive()
* is optional."
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 32;
config.supports_gl_core_version = 32;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
config.khr_no_error_support = PIGLIT_NO_ERRORS;
PIGLIT_GL_TEST_CONFIG_END
static const char *vstext =
"#version 150\n"
"in vec3 vertex;\n"
"out vec3 pos;\n"
"void main() {\n"
" gl_Position = vec4(vertex, 1.);\n"
" pos = vertex;\n"
"}\n";
static const char *gstext =
"#version 150\n"
"layout(triangles) in;\n"
"layout(points, max_vertices = 3) out;\n"
"in vec3 pos[];\n"
"void main() {\n"
" for(int i = 0; i < 3; i++) {\n"
" gl_Position = vec4(pos[i], 1.);\n"
" EmitVertex();\n"
" }\n"
"}\n";
static const char *fstext =
"#version 150\n"
"out vec4 color;\n"
"void main() {\n"
" color = vec4(0., 1., 0., 1.);\n"
"}\n";
static GLuint vao;
static GLuint vertBuff;
static GLuint indexBuf;
static GLfloat vertices[] = {
-0.9, 0.9, 0.0,
0.9, 0.9, 0.0,
0.9,-0.9, 0.0
};
static GLsizei vertSize = sizeof(vertices);
static GLuint indices[] = {
0, 1, 2
};
static GLsizei indSize = sizeof(indices);
static GLuint prog;
void
piglit_init(int argc, char **argv)
{
GLuint vs = 0, gs = 0, fs = 0;
GLuint vertIndex;
prog = glCreateProgram();
vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext);
fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext);
glAttachShader(prog, vs);
glAttachShader(prog, gs);
glAttachShader(prog, fs);
glLinkProgram(prog);
if(!piglit_link_check_status(prog)){
glDeleteProgram(prog);
piglit_report_result(PIGLIT_FAIL);
}
glUseProgram(prog);
glGenBuffers(1, &vertBuff);
glBindBuffer(GL_ARRAY_BUFFER, vertBuff);
glBufferData(GL_ARRAY_BUFFER, vertSize, vertices, GL_STATIC_DRAW);
glGenBuffers(1, &indexBuf);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indSize,
indices, GL_STATIC_DRAW);
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
vertIndex = glGetAttribLocation(prog, "vertex");
glBindBuffer(GL_ARRAY_BUFFER, vertBuff);
glEnableVertexAttribArray(vertIndex);
glVertexAttribPointer(vertIndex, 3, GL_FLOAT, GL_FALSE, 0, 0);
}
/**
* Probe a 5x5 region of pixels around (x,y) looking for expected color.
*/
static bool
probe_pixel_rgb_neighborhood(int x, int y, const float expected[3])
{
GLfloat pixels[5][5][4]; /* 5x5 pixel block */
int i, j, k;
glReadPixels(x - 2, y - 2, 5, 5, GL_RGBA, GL_FLOAT, pixels);
for (j = 0; j < 5; j++) {
for (i = 0; i < 5; i++) {
float *p = pixels[j][i];
for (k = 0; k < 3; k++) {
if (fabs(p[k] - expected[k])
<= piglit_tolerance[k]) {
/* found matching pixel */
return true;
}
}
}
}
/* pixel not found */
return false;
}
enum piglit_result
piglit_display(void)
{
bool pass = true;
float green[] = {0, 1, 0};
glViewport(0, 0, piglit_width, piglit_height);
glClearColor(0, 0, 0, 1.);
glClear(GL_COLOR_BUFFER_BIT);
glBindVertexArray(vao);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf);
glDrawElements(GL_TRIANGLES, ARRAY_SIZE(indices),
GL_UNSIGNED_INT, NULL);
pass = probe_pixel_rgb_neighborhood((int) (.05 * piglit_width),
(int) (.95 * piglit_height),
green) && pass;
pass = probe_pixel_rgb_neighborhood((int) (.95 * piglit_width),
(int) (.95 * piglit_height),
green) && pass;
pass = probe_pixel_rgb_neighborhood((int) (.95 * piglit_width),
(int) (.05 * piglit_height),
green) && pass;
pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
|