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/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file tri-strip-ordering-with-prim-restart.c
*
* Check a subtle corner case that affects the i965/gen7 mesa driver:
* when the primitive type is either GL_TRIANGLE_STRIP or
* GL_TRIANGLE_STRIP_ADJACENCY, the hardware delivers the vertices of
* odd numbered triangles to the geometry shader in the wrong order,
* so the driver must emit workaround code to re-order them. This
* test verifies that the workaround code functions correctly in the
* presence of primitive restart, since the presence of primitive
* restart can make a triangle "odd numbered" in relation to the
* current strip even if it is "even numbered" as measured by
* gl_PrimitiveIDIn.
*
* This test works by issuing a single draw call and using primitive
* restart to split it into a pair of 3-triangle strips (this ensures
* that triangles in the first strip have the same parity in relation
* to the strip as they have when measured by gl_PrimitiveIDIn;
* triangles in the second strip hav opposite parity in relation to
* the strip from what they have when measured by gl_PrimitiveIDIn).
* The vertex IDs of all vertices are collected using transform
* feedback, and checked in C to make sure it matches the expected
* sequence of vertices.
*
* Note: some generations of Intel hardware require primitive restart
* to be emulated in software when either:
*
* - certain primitive types are used, or
*
* - the primitive restart index is not all 0xff's.
*
* To make sure that both the hardware and software primitive restart
* codepaths are tested, this test accepts an additional command line
* option to control whether the primitive restart index should be all
* 0xff's.
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 32;
config.supports_gl_core_version = 32;
config.khr_no_error_support = PIGLIT_NO_ERRORS;
PIGLIT_GL_TEST_CONFIG_END
/**
* 5 triangles per strip, 6 vertices per triangle in
* GL_TRIANGLE_STRIP_ADJACENCY mode.
*/
#define MAX_OUTPUT_VERTICES_PER_STRIP (5*6)
static const char *vs_text =
"#version 150\n"
"\n"
"out int vertex_id;\n"
"\n"
"void main()\n"
"{\n"
" vertex_id = gl_VertexID;\n"
"}\n";
static const char *gs_template =
"#version 150\n"
"#define INPUT_LAYOUT %s\n"
"#define VERTICES_PER_PRIM %d\n"
"layout(INPUT_LAYOUT) in;\n"
"layout(points, max_vertices = VERTICES_PER_PRIM) out;\n"
"\n"
"in int vertex_id[VERTICES_PER_PRIM];\n"
"out int vertex_out[VERTICES_PER_PRIM];\n"
"\n"
"void main()\n"
"{\n"
" for (int i = 0; i < VERTICES_PER_PRIM; i++) {\n"
" vertex_out[i] = vertex_id[i] + 1;\n"
" }\n"
" EmitVertex();\n"
"}\n";
static const char *varyings[] = {
"vertex_out[0]",
"vertex_out[1]",
"vertex_out[2]",
"vertex_out[3]",
"vertex_out[4]",
"vertex_out[5]",
};
static const struct test_vector
{
const char *name;
GLenum prim_type;
const char *input_layout;
unsigned vertices_per_prim;
/**
* Number of vertices to send down the pipeline for a single
* 3-triangle strip
*/
unsigned input_vertices_per_strip;
/**
* Number of output vertices that are expected for a single
* 3-triangle strip
*/
unsigned output_vertices_per_strip;
/**
* Vertices that each GS invocation is expected to see for a
* single 3-triangle strip.
*/
GLint expected_results[MAX_OUTPUT_VERTICES_PER_STRIP];
} tests[] = {
{ "GL_TRIANGLE_STRIP", GL_TRIANGLE_STRIP, "triangles", 3, 5, 9,
{ 1, 2, 3,
3, 2, 4,
3, 4, 5 } },
/* See primitive-types.c for how this vertex ordering was
* determined.
*/
{ "GL_TRIANGLE_STRIP_ADJACENCY", GL_TRIANGLE_STRIP_ADJACENCY,
"triangles_adjacency", 6, 10, 18,
{ 1, 2, 3, 7, 5, 4,
5, 1, 3, 6, 7, 9,
5, 3, 7, 10, 9, 8 } },
};
static void
print_usage_and_exit(const char *prog_name)
{
int i;
printf("Usage: %s <primitive> <restart-index>\n"
" where <primitive> is one of the following:\n", prog_name);
for(i = 0; i < ARRAY_SIZE(tests); i++)
printf(" %s\n", tests[i].name);
printf(" and <restart-index> is one of the following:\n"
" ffs - use a primitive restart index that is all 0xffs\n"
" other - use a different primitive restart index\n");
piglit_report_result(PIGLIT_FAIL);
}
void
piglit_init(int argc, char **argv)
{
int i, j;
const struct test_vector *test = NULL;
GLubyte prim_restart_index;
GLuint prog, vs, gs, vao, xfb_buf, generated_query, element_buf,
primitives_generated;
char *gs_text;
GLsizei num_input_elements;
GLubyte *elements;
bool pass = true;
unsigned expected_output_points_per_strip, actual_output_points;
GLuint *readback;
/* Parse params */
if (argc != 3)
print_usage_and_exit(argv[0]);
for (i = 0; i < ARRAY_SIZE(tests); i++) {
if (strcmp(argv[1], tests[i].name) == 0) {
test = &tests[i];
break;
}
}
if (test == NULL)
print_usage_and_exit(argv[0]);
if (strcmp(argv[2], "ffs") == 0)
prim_restart_index = 0xff;
else if (strcmp(argv[2], "other") == 0)
prim_restart_index = 0x80;
else
print_usage_and_exit(argv[0]);
/* Compile shaders */
prog = glCreateProgram();
vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text);
glAttachShader(prog, vs);
(void)!asprintf(&gs_text, gs_template, test->input_layout,
test->vertices_per_prim);
gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gs_text);
free(gs_text);
glAttachShader(prog, gs);
glTransformFeedbackVaryings(prog, test->vertices_per_prim, varyings,
GL_INTERLEAVED_ATTRIBS);
glLinkProgram(prog);
if (!piglit_link_check_status(prog))
piglit_report_result(PIGLIT_FAIL);
glUseProgram(prog);
/* Set up other GL state */
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
glGenBuffers(1, &xfb_buf);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb_buf);
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER,
MAX_OUTPUT_VERTICES_PER_STRIP * 2 * sizeof(GLint), NULL,
GL_STREAM_READ);
glGenQueries(1, &generated_query);
glEnable(GL_RASTERIZER_DISCARD);
glEnable(GL_PRIMITIVE_RESTART);
glPrimitiveRestartIndex(prim_restart_index);
/* Set up element buffer containing:
*
* [0, 1, ..., input_vertices_per_strip-1, prim_restart_index,
* 0, 1, ..., input_vertices_per_strip-1]
*/
num_input_elements = test->input_vertices_per_strip * 2 + 1;
glGenBuffers(1, &element_buf);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buf);
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
sizeof(GLubyte) * num_input_elements, NULL,
GL_STATIC_DRAW);
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_READ_WRITE);
for (i = 0; i < test->input_vertices_per_strip; i++) {
elements[i] = i;
elements[i + test->input_vertices_per_strip + 1] = i;
}
elements[test->input_vertices_per_strip] = prim_restart_index;
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
/* Run vertices through the pipeline */
glBeginQuery(GL_PRIMITIVES_GENERATED, generated_query);
glBeginTransformFeedback(GL_POINTS);
glDrawElements(test->prim_type, num_input_elements, GL_UNSIGNED_BYTE,
NULL);
glEndTransformFeedback();
glEndQuery(GL_PRIMITIVES_GENERATED);
/* Check that the GS got invoked the right number of times */
glGetQueryObjectuiv(generated_query, GL_QUERY_RESULT,
&primitives_generated);
if (primitives_generated != 6) {
printf("Expected 6 GS invocations, got %d\n",
primitives_generated);
pass = false;
}
expected_output_points_per_strip = 3 * test->vertices_per_prim;
actual_output_points = primitives_generated * test->vertices_per_prim;
/* Check the data output by the GS. The expected output is
* two exact copies of test->expected_results, one for each
* strip.
*/
readback = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY);
if (memcmp(readback, test->expected_results,
expected_output_points_per_strip * sizeof(GLint)) != 0) {
pass = false;
}
if (memcmp(readback + expected_output_points_per_strip,
test->expected_results,
expected_output_points_per_strip * sizeof(GLint)) != 0) {
pass = false;
}
/* Output details if the result was wrong */
if (!pass) {
printf("Expected vertex IDs:");
for (i = 0; i < 2; i++)
for (j = 0; j < expected_output_points_per_strip; j++)
printf(" %d", test->expected_results[j]);
printf("\n");
printf("Actual vertex IDs:");
for (i = 0; i < actual_output_points; i++)
printf(" %d", readback[i]);
printf("\n");
}
glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
enum piglit_result
piglit_display(void)
{
/* Should never be reached */
return PIGLIT_FAIL;
}
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