File: gs-instance-id.shader_test

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piglit 0~git20220119-124bca3c9-1
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[require]
GLSL >= 1.50

[vertex shader]
#version 150

uniform vec4 instance_colors[] = vec4[](vec4(0.0, 1.0, 0.0, 1.0),
					vec4(0.0, 0.5, 0.5, 1.0),
					vec4(0.0, 0.0, 1.0, 1.0));
in vec4 piglit_vertex;
out vec4 color, pos;

void main()
{
  color = instance_colors[gl_InstanceID];

  vec4 v = piglit_vertex;
  v.x += 20.0 * float(gl_InstanceID) / 125.0;

  pos = v;
}

[geometry shader]
#version 150

layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;

in vec4 color[], pos[];
out vec4 fs_color;

void main()
{
  for (int i = 0; i < 3; i++) {
    gl_Position = pos[i];
    fs_color = color[i];
    EmitVertex();
  }
}

[fragment shader]
#version 150

in vec4 fs_color;

void main()
{
  gl_FragColor = fs_color;
}

[test]
clear color 0.5 0.5 0.5 0.5
clear

draw instanced rect ortho 3 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0
probe rgb 35 15 0.0 0.5 0.5
probe rgb 55 15 0.0 0.0 1.0