File: gs-trivial.shader_test

package info (click to toggle)
piglit 0~git20220119-124bca3c9-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 109,012 kB
  • sloc: ansic: 273,511; xml: 46,666; python: 33,098; lisp: 20,392; cpp: 12,480; sh: 22; makefile: 22; pascal: 5
file content (44 lines) | stat: -rw-r--r-- 601 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
[require]
GL >= 3.1
GLSL >= 1.50

[vertex shader]
#version 150

void main()
{
}

[geometry shader]
#version 150

layout(triangles) in;
layout(triangle_strip, max_vertices = 4) out;

void main()
{
  gl_Position = vec4(-1, -1, 0, 1);
  EmitVertex();
  gl_Position = vec4(-1,  1, 0, 1);
  EmitVertex();
  gl_Position = vec4( 1, -1, 0, 1);
  EmitVertex();
  gl_Position = vec4( 1,  1, 0, 1);
  EmitVertex();
}

[fragment shader]
#version 150

out vec4 color;

void main()
{
  color = vec4(0.0, 1.0, 0.0, 1.0);
}

[test]
clear color 0.5 0.5 0.5 0.5
clear
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0